敁珗曄部

Computer Design, Animation and Game Design Program Expands at 敁珗曄部 Campuses

Collaboration is anything but virtual between 敁珗曄部 at Stark and 敁珗曄部 at Tuscarawas.

In fact, the computer design, animation and game design partnership has been a reality for nearly a decade. This fall, 敁珗曄部 Stark will host students in a newly designed classroom and Virtual Reality Room in Main Hall.

What is it we need to do to accommodate this growing program? That was our first question, says A. Bathi Kasturiarachi, Ph.D., associate dean for academic affairs at 敁珗曄部 Stark. Prior to this point, the program had been based at 敁珗曄部 Tuscarawas and synchronously delivered to students on our campus and at Kent. Our students could tap in and earn their degree. Weve arrived at a point where we are expanding, and the potential is right here at 敁珗曄部 Stark.

Kasturiarachi and 敁珗曄部 Stark Dean Denise A. Seachrist, Ph.D., drafted a new memorandum of understanding with Bradley A. Bielski, Ph.D., dean of 敁珗曄部 Tuscarawas. The agreement is based on the premise of expansion.

Weve taught the program for several years, and weve really had a lot of success, Bielski says. Due to the proximity of the two campuses and long-range goals of both campuses, expansion makes sense. This is a way to offer unique programming to all students while enhancing each others mission.

Nathan Ritchey, Ph.D., vice president for 敁珗曄部 System Integration, says the agreement between 敁珗曄部 Stark and 敁珗曄部 Tuscarawas is the model partnership.

We would like to use this arrangement as the standard for all programs that exist on one campus that would be needed on another campus, Ritchey says. We want to establish partnerships when it makes sense instead of each campus starting its own program. Through partnerships, we can ensure implementing best practices across the board and having leadership responsible for that.

The computer design, animation and game design agreement includes a revenue share between the two campuses, which also are sharing the cost of renovating the Main Hall classroom and Virtual Reality Room.

The dedicated classroom has been designed specifically to deliver the computer design, animation and game design program, Kasturiarachi explains. We have the right computers and the right equipment for synchronous delivery. Tuscarawas instructors will sometimes come here to deliver courses.

Weve gone from being the receiving group to receiving and delivering.

Bielski touts the programs efficiency.

Instead of having two courses with 12 students, we can have one section of 24 students, 12 at Stark and 12 at Tuscarawas, for example, Bielski says. We could broadcast with the instructor at Stark.

Higher education is not unlike other organizations in that we are being asked to be entrepreneurs and to be efficient, he adds. Instead of offering separate courses or separate degrees, we are creating a program that is complementary, one that is about shared academic opportunities.

Seachrist agrees, stating Its collaboration at its finest.

POSTED: Wednesday, September 6, 2017 12:20 PM
Updated: Thursday, December 8, 2022 11:01 PM